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- use std::io::{Write, Result as IOResult};
- use ansi_term::ANSIStrings;
- use term_grid as grid;
- use fs::{Dir, File};
- use fs::feature::xattr::FileAttributes;
- use options::FileFilter;
- use output::cell::TextCell;
- use output::column::Column;
- use output::colours::Colours;
- use output::details::{Options as DetailsOptions, Row as DetailsRow, Render as DetailsRender};
- use output::grid::Options as GridOptions;
- use output::file_name::{FileName, LinkStyle, Classify};
- use output::table::{Table, Environment, Row as TableRow};
- pub struct Render<'a> {
- pub dir: Option<&'a Dir>,
- pub files: Vec<File<'a>>,
- pub colours: &'a Colours,
- pub classify: Classify,
- pub grid: &'a GridOptions,
- pub details: &'a DetailsOptions,
- pub filter: &'a FileFilter,
- }
- impl<'a> Render<'a> {
- pub fn details(&self) -> DetailsRender<'a> {
- DetailsRender {
- dir: self.dir.clone(),
- files: Vec::new(),
- colours: self.colours,
- classify: self.classify,
- opts: self.details,
- recurse: None,
- filter: self.filter,
- }
- }
- pub fn render<W: Write>(&self, w: &mut W) -> IOResult<()> {
- let columns_for_dir = match self.details.columns {
- Some(cols) => cols.for_dir(self.dir),
- None => Vec::new(),
- };
- let env = Environment::default();
- let drender = self.clone().details();
- let (mut first_table, _) = self.make_table(&env, &columns_for_dir, &drender);
- let rows = self.files.iter()
- .map(|file| first_table.row_for_file(file, file_has_xattrs(file)))
- .collect::<Vec<TableRow>>();
- let file_names = self.files.iter()
- .map(|file| FileName::new(file, LinkStyle::JustFilenames, self.classify, self.colours).paint().promote())
- .collect::<Vec<TextCell>>();
- let mut last_working_table = self.make_grid(&env, 1, &columns_for_dir, &file_names, rows.clone(), &drender);
- for column_count in 2.. {
- let grid = self.make_grid(&env, column_count, &columns_for_dir, &file_names, rows.clone(), &drender);
- let the_grid_fits = {
- let d = grid.fit_into_columns(column_count);
- d.is_complete() && d.width() <= self.grid.console_width
- };
- if the_grid_fits {
- last_working_table = grid;
- }
- else {
- return write!(w, "{}", last_working_table.fit_into_columns(column_count - 1));
- }
- }
- Ok(())
- }
- fn make_table<'t>(&'a self, env: &'a Environment, columns_for_dir: &'a [Column], drender: &DetailsRender) -> (Table<'a>, Vec<DetailsRow>) {
- let mut table = Table::new(columns_for_dir, self.colours, env);
- let mut rows = Vec::new();
- if self.details.header {
- rows.push(drender.render_header(table.header_row()));
- }
- (table, rows)
- }
- fn make_grid(&'a self, env: &'a Environment, column_count: usize, columns_for_dir: &'a [Column], file_names: &[TextCell], rows: Vec<TableRow>, drender: &DetailsRender) -> grid::Grid {
- let mut tables = Vec::new();
- for _ in 0 .. column_count {
- tables.push(self.make_table(env.clone(), columns_for_dir, drender));
- }
- let mut num_cells = rows.len();
- if self.details.header {
- num_cells += column_count;
- }
- let original_height = divide_rounding_up(rows.len(), column_count);
- let height = divide_rounding_up(num_cells, column_count);
- for (i, (file_name, row)) in file_names.iter().zip(rows.into_iter()).enumerate() {
- let index = if self.grid.across {
- i % column_count
- }
- else {
- i / original_height
- };
- let (ref mut table, ref mut rows) = tables[index];
- table.add_widths(&row);
- let details_row = drender.render_file(row, file_name.clone(), 0, false);
- rows.push(details_row);
- }
- let columns: Vec<_> = tables.into_iter().map(|(table, details_rows)| {
- drender.iterate(&table, details_rows).collect::<Vec<_>>()
- }).collect();
- let direction = if self.grid.across { grid::Direction::LeftToRight }
- else { grid::Direction::TopToBottom };
- let mut grid = grid::Grid::new(grid::GridOptions {
- direction: direction,
- filling: grid::Filling::Spaces(4),
- });
- if self.grid.across {
- for row in 0 .. height {
- for column in &columns {
- if row < column.len() {
- let cell = grid::Cell {
- contents: ANSIStrings(&column[row].contents).to_string(),
- width: *column[row].width,
- };
- grid.add(cell);
- }
- }
- }
- }
- else {
- for column in &columns {
- for cell in column.iter() {
- let cell = grid::Cell {
- contents: ANSIStrings(&cell.contents).to_string(),
- width: *cell.width,
- };
- grid.add(cell);
- }
- }
- }
- grid
- }
- }
- fn divide_rounding_up(a: usize, b: usize) -> usize {
- let mut result = a / b;
- if a % b != 0 { result += 1; }
- result
- }
- fn file_has_xattrs(file: &File) -> bool {
- match file.path.attributes() {
- Ok(attrs) => !attrs.is_empty(),
- Err(_) => false,
- }
- }
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