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- //! The grid-details view lists several details views side-by-side.
- use std::io::{Write, Result as IOResult};
- use ansi_term::ANSIStrings;
- use term_grid as grid;
- use fs::{Dir, File};
- use fs::feature::ignore::IgnoreCache;
- use fs::feature::git::GitCache;
- use fs::feature::xattr::FileAttributes;
- use fs::filter::FileFilter;
- use style::Colours;
- use output::cell::TextCell;
- use output::details::{Options as DetailsOptions, Row as DetailsRow, Render as DetailsRender};
- use output::grid::Options as GridOptions;
- use output::file_name::FileStyle;
- use output::table::{Table, Row as TableRow, Options as TableOptions};
- use output::tree::{TreeParams, TreeDepth};
- #[derive(Debug)]
- pub struct Options {
- pub grid: GridOptions,
- pub details: DetailsOptions,
- pub row_threshold: RowThreshold,
- }
- /// The grid-details view can be configured to revert to just a details view
- /// (with one column) if it wouldn’t produce enough rows of output.
- ///
- /// Doing this makes the resulting output look a bit better: when listing a
- /// small directory of four files in four columns, the files just look spaced
- /// out and it’s harder to see what’s going on. So it can be enabled just for
- /// larger directory listings.
- #[derive(Copy, Clone, Debug, PartialEq)]
- pub enum RowThreshold {
- /// Only use grid-details view if it would result in at least this many
- /// rows of output.
- MinimumRows(usize),
- /// Use the grid-details view no matter what.
- AlwaysGrid,
- }
- pub struct Render<'a> {
- /// The directory that’s being rendered here.
- /// We need this to know which columns to put in the output.
- pub dir: Option<&'a Dir>,
- /// The files that have been read from the directory. They should all
- /// hold a reference to it.
- pub files: Vec<File<'a>>,
- /// How to colour various pieces of text.
- pub colours: &'a Colours,
- /// How to format filenames.
- pub style: &'a FileStyle,
- /// The grid part of the grid-details view.
- pub grid: &'a GridOptions,
- /// The details part of the grid-details view.
- pub details: &'a DetailsOptions,
- /// How to filter files after listing a directory. The files in this
- /// render will already have been filtered and sorted, but any directories
- /// that we recurse into will have to have this applied.
- pub filter: &'a FileFilter,
- /// The minimum number of rows that there need to be before grid-details
- /// mode is activated.
- pub row_threshold: RowThreshold,
- }
- impl<'a> Render<'a> {
- /// Create a temporary Details render that gets used for the columns of
- /// the grid-details render that's being generated.
- ///
- /// This includes an empty files vector because the files get added to
- /// the table in *this* file, not in details: we only want to insert every
- /// *n* files into each column’s table, not all of them.
- pub fn details(&self) -> DetailsRender<'a> {
- DetailsRender {
- dir: self.dir.clone(),
- files: Vec::new(),
- colours: self.colours,
- style: self.style,
- opts: self.details,
- recurse: None,
- filter: self.filter,
- }
- }
- /// Create a Details render for when this grid-details render doesn’t fit
- /// in the terminal (or something has gone wrong) and we have given up.
- pub fn give_up(self) -> DetailsRender<'a> {
- DetailsRender {
- dir: self.dir,
- files: self.files,
- colours: self.colours,
- style: self.style,
- opts: self.details,
- recurse: None,
- filter: &self.filter,
- }
- }
- pub fn render<W: Write>(self, git: Option<&GitCache>, ignore: Option<&'a IgnoreCache>, w: &mut W) -> IOResult<()> {
- if let Some((grid, width)) = self.find_fitting_grid(git, ignore) {
- write!(w, "{}", grid.fit_into_columns(width))
- }
- else {
- self.give_up().render(git, ignore, w)
- }
- }
- pub fn find_fitting_grid(&self, git: Option<&GitCache>, ignore: Option<&'a IgnoreCache>) -> Option<(grid::Grid, grid::Width)> {
- let options = self.details.table.as_ref().expect("Details table options not given!");
- let drender = self.details();
- let (first_table, _) = self.make_table(options, git, &drender);
- let rows = self.files.iter()
- .map(|file| first_table.row_for_file(file, file_has_xattrs(file)))
- .collect::<Vec<TableRow>>();
- let file_names = self.files.iter()
- .map(|file| self.style.for_file(file, self.colours).paint().promote())
- .collect::<Vec<TextCell>>();
- let mut last_working_table = self.make_grid(1, options, git, &file_names, rows.clone(), &drender);
- // If we can’t fit everything in a grid 100 columns wide, then
- // something has gone seriously awry
- for column_count in 2..100 {
- let grid = self.make_grid(column_count, options, git, &file_names, rows.clone(), &drender);
- let the_grid_fits = {
- let d = grid.fit_into_columns(column_count);
- d.is_complete() && d.width() <= self.grid.console_width
- };
- if the_grid_fits {
- last_working_table = grid;
- }
- else {
- // If we’ve figured out how many columns can fit in the user’s
- // terminal, and it turns out there aren’t enough rows to
- // make it worthwhile, then just resort to the lines view.
- if let RowThreshold::MinimumRows(thresh) = self.row_threshold {
- if last_working_table.fit_into_columns(column_count - 1).row_count() < thresh {
- return None;
- }
- }
- return Some((last_working_table, column_count - 1));
- }
- }
- None
- }
- fn make_table<'t>(&'a self, options: &'a TableOptions, mut git: Option<&'a GitCache>, drender: &DetailsRender) -> (Table<'a>, Vec<DetailsRow>) {
- match (git, self.dir) {
- (Some(g), Some(d)) => if !g.has_anything_for(&d.path) { git = None },
- (Some(g), None) => if !self.files.iter().any(|f| g.has_anything_for(&f.path)) { git = None },
- (None, _) => {/* Keep Git how it is */},
- }
- let mut table = Table::new(options, git, self.colours);
- let mut rows = Vec::new();
- if self.details.header {
- let row = table.header_row();
- table.add_widths(&row);
- rows.push(drender.render_header(row));
- }
- (table, rows)
- }
- fn make_grid(&'a self, column_count: usize, options: &'a TableOptions, git: Option<&GitCache>, file_names: &[TextCell], rows: Vec<TableRow>, drender: &DetailsRender) -> grid::Grid {
- let mut tables = Vec::new();
- for _ in 0 .. column_count {
- tables.push(self.make_table(options, git, drender));
- }
- let mut num_cells = rows.len();
- if self.details.header {
- num_cells += column_count;
- }
- let original_height = divide_rounding_up(rows.len(), column_count);
- let height = divide_rounding_up(num_cells, column_count);
- for (i, (file_name, row)) in file_names.iter().zip(rows.into_iter()).enumerate() {
- let index = if self.grid.across {
- i % column_count
- }
- else {
- i / original_height
- };
- let (ref mut table, ref mut rows) = tables[index];
- table.add_widths(&row);
- let details_row = drender.render_file(row, file_name.clone(), TreeParams::new(TreeDepth::root(), false));
- rows.push(details_row);
- }
- let columns: Vec<_> = tables.into_iter().map(|(table, details_rows)| {
- drender.iterate_with_table(table, details_rows).collect::<Vec<_>>()
- }).collect();
- let direction = if self.grid.across { grid::Direction::LeftToRight }
- else { grid::Direction::TopToBottom };
- let mut grid = grid::Grid::new(grid::GridOptions {
- direction: direction,
- filling: grid::Filling::Spaces(4),
- });
- if self.grid.across {
- for row in 0 .. height {
- for column in &columns {
- if row < column.len() {
- let cell = grid::Cell {
- contents: ANSIStrings(&column[row].contents).to_string(),
- width: *column[row].width,
- };
- grid.add(cell);
- }
- }
- }
- }
- else {
- for column in &columns {
- for cell in column.iter() {
- let cell = grid::Cell {
- contents: ANSIStrings(&cell.contents).to_string(),
- width: *cell.width,
- };
- grid.add(cell);
- }
- }
- }
- grid
- }
- }
- fn divide_rounding_up(a: usize, b: usize) -> usize {
- let mut result = a / b;
- if a % b != 0 { result += 1; }
- result
- }
- fn file_has_xattrs(file: &File) -> bool {
- match file.path.attributes() {
- Ok(attrs) => !attrs.is_empty(),
- Err(_) => false,
- }
- }
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