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@@ -8,28 +8,45 @@ use users::OSUsers;
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use locale;
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use ansi_term::Style::Plain;
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+/// With the **Details** view, the output gets formatted into columns, with
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+/// each `Column` object showing some piece of information about the file,
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+/// such as its size, or its permissions.
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+///
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+/// To do this, the results have to be written to a table, instead of
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+/// displaying each file immediately. Then, the width of each column can be
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+/// calculated based on the individual results, and the fields are padded
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+/// during output.
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+///
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+/// Almost all the heavy lifting is done in a Table object, which handles the
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+/// columns for each row.
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#[derive(PartialEq, Debug, Copy)]
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pub struct Details {
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+
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+ /// A Columns object that says which columns should be included in the
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+ /// output in the general case. Directories themselves can pick which
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+ /// columns are *added* to this list, such as the Git column.
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pub columns: Columns,
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- pub header: bool,
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+
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+ /// Whether to recurse through directories with a tree view, and if so,
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+ /// which options to use. This field is only relevant here if the `tree`
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+ /// field of the RecurseOptions is `true`.
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pub recurse: Option<(RecurseOptions, FileFilter)>,
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+
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+ /// Whether to show a header line or not.
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+ pub header: bool,
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+
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+ /// Whether to show each file's extended attributes.
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pub xattr: bool,
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}
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impl Details {
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pub fn view(&self, dir: Option<&Dir>, files: &[File]) {
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- // The output gets formatted into columns, which looks nicer. To
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- // do this, we have to write the results into a table, instead of
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- // displaying each file immediately, then calculating the maximum
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- // width of each column based on the length of the results and
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- // padding the fields during output.
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-
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- // Almost all the heavy lifting is done in a Table object, which
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- // automatically calculates the width of each column and the
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- // appropriate padding.
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+ // First, transform the Columns object into a vector of columns for
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+ // the current directory.
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let mut table = Table::with_columns(self.columns.for_dir(dir));
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if self.header { table.add_header() }
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+ // Then add files to the table and print it out.
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self.add_files_to_table(&mut table, files, 0);
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table.print_table(self.xattr, self.recurse.is_some());
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}
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@@ -38,13 +55,20 @@ impl Details {
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/// is present.
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fn add_files_to_table(&self, table: &mut Table, src: &[File], depth: usize) {
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for (index, file) in src.iter().enumerate() {
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- table.add_row(file, depth, index == src.len() - 1);
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+ table.add_file(file, depth, index == src.len() - 1);
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+ // There are two types of recursion that exa supports: a tree
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+ // view, which is dealt with here, and multiple listings, which is
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+ // dealt with in the main module. So only actually recurse if we
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+ // are in tree mode - the other case will be dealt with elsewhere.
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if let Some((r, filter)) = self.recurse {
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if r.tree == false || r.is_too_deep(depth) {
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continue;
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}
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+ // Use the filter to remove unwanted files *before* expanding
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+ // them, so we don't examine any directories that wouldn't
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+ // have their contents listed anyway.
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if let Some(ref dir) = file.this {
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let mut files = dir.files(true);
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filter.transform_files(&mut files);
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@@ -56,24 +80,42 @@ impl Details {
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}
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struct Row {
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- depth: usize,
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- cells: Vec<Cell>,
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- name: String,
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- last: bool,
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- attrs: Vec<Attribute>,
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+
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+ /// Vector of cells to display.
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+ cells: Vec<Cell>,
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+
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+ /// This file's name, in coloured output. The name is treated separately
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+ /// from the other cells, as it never requires padding.
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+ name: String,
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+
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+ /// How many directories deep into the tree structure this is. Directories
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+ /// on top have depth 0.
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+ depth: usize,
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+
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+ /// Vector of this file's extended attributes, if that feature is active.
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+ attrs: Vec<Attribute>,
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+
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+ /// Whether this is the last entry in the directory. This flag is used
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+ /// when calculating the tree view.
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+ last: bool,
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+
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+ /// Whether this file is a directory and has any children. Also used when
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+ /// calculating the tree view.
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children: bool,
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}
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-type ColumnInfo = (usize, Alignment);
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-
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+/// A **Table** object gets built up by the view as it lists files and
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+/// directories.
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struct Table {
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columns: Vec<Column>,
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- users: OSUsers,
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- locale: UserLocale,
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- rows: Vec<Row>,
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+ users: OSUsers,
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+ locale: UserLocale,
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+ rows: Vec<Row>,
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}
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impl Table {
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+ /// Create a new, empty Table object, setting the caching fields to their
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+ /// empty states.
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fn with_columns(columns: Vec<Column>) -> Table {
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Table {
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columns: columns,
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@@ -83,51 +125,65 @@ impl Table {
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}
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}
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+ /// Add a dummy "header" row to the table, which contains the names of all
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+ /// the columns, underlined. This has dummy data for the cases that aren't
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+ /// actually used, such as the depth or list of attributes.
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fn add_header(&mut self) {
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let row = Row {
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- depth: 0,
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- cells: self.columns.iter().map(|c| Cell::paint(Plain.underline(), c.header())).collect(),
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- name: Plain.underline().paint("Name").to_string(),
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- last: false,
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- attrs: Vec::new(),
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+ depth: 0,
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+ cells: self.columns.iter().map(|c| Cell::paint(Plain.underline(), c.header())).collect(),
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+ name: Plain.underline().paint("Name").to_string(),
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+ last: false,
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+ attrs: Vec::new(),
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children: false,
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};
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self.rows.push(row);
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}
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+ /// Use the list of columns to find which cells should be produced for
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+ /// this file, per-column.
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fn cells_for_file(&mut self, file: &File) -> Vec<Cell> {
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self.columns.clone().iter()
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.map(|c| file.display(c, &mut self.users, &self.locale))
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.collect()
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}
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- fn add_row(&mut self, file: &File, depth: usize, last: bool) {
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+ /// Get the cells for the given file, and add the result to the table.
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+ fn add_file(&mut self, file: &File, depth: usize, last: bool) {
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let row = Row {
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- depth: depth,
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- cells: self.cells_for_file(file),
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- name: file.file_name_view(),
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- last: last,
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- attrs: file.xattrs.clone(),
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+ depth: depth,
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+ cells: self.cells_for_file(file),
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+ name: file.file_name_view(),
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+ last: last,
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+ attrs: file.xattrs.clone(),
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children: file.this.is_some(),
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};
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self.rows.push(row)
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}
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+ /// Print the table to standard output, consuming it in the process.
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fn print_table(self, xattr: bool, show_children: bool) {
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let mut stack = Vec::new();
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+ // Work out the list of column widths by finding the longest cell for
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+ // each column, then formatting each cell in that column to be the
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+ // width of that one.
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let column_widths: Vec<usize> = range(0, self.columns.len())
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.map(|n| self.rows.iter().map(|row| row.cells[n].length).max().unwrap_or(0))
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.collect();
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- for row in self.rows.iter() {
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+ for row in self.rows.into_iter() {
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for (n, width) in column_widths.iter().enumerate() {
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let padding = width - row.cells[n].length;
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print!("{} ", self.columns[n].alignment().pad_string(&row.cells[n].text, padding));
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}
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+ // A stack tracks which tree characters should be printed. It's
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+ // necessary to maintain information about the previously-printed
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+ // lines, as the output will change based on whether the
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+ // *previous* entry was the last in its directory.
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if show_children {
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stack.resize(row.depth + 1, TreePart::Edge);
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stack[row.depth] = if row.last { TreePart::Corner } else { TreePart::Edge };
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@@ -140,11 +196,14 @@ impl Table {
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stack[row.depth] = if row.last { TreePart::Blank } else { TreePart::Line };
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}
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+ // If any tree characters have been printed, then add an extra
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+ // space, which makes the output look much better.
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if row.depth != 0 {
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print!(" ");
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}
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}
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+ // Print the name without worrying about padding.
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print!("{}\n", row.name);
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if xattr {
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@@ -163,10 +222,18 @@ impl Table {
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#[derive(PartialEq, Debug, Clone)]
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enum TreePart {
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+
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+ /// Rightmost column, *not* the last in the directory.
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Edge,
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+
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+ /// Not the rightmost column, and the directory has not finished yet.
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+ Line,
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+
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+ /// Rightmost column, and the last in the directory.
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Corner,
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+
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+ /// Not the rightmost column, and the directory *has* finished.
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Blank,
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- Line,
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}
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impl TreePart {
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@@ -181,21 +248,21 @@ impl TreePart {
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}
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pub struct UserLocale {
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- pub time: locale::Time,
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+ pub time: locale::Time,
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pub numeric: locale::Numeric,
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}
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impl UserLocale {
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pub fn new() -> UserLocale {
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UserLocale {
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- time: locale::Time::load_user_locale().unwrap_or_else(|_| locale::Time::english()),
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+ time: locale::Time::load_user_locale().unwrap_or_else(|_| locale::Time::english()),
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numeric: locale::Numeric::load_user_locale().unwrap_or_else(|_| locale::Numeric::english()),
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}
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}
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pub fn default() -> UserLocale {
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UserLocale {
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- time: locale::Time::english(),
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+ time: locale::Time::english(),
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numeric: locale::Numeric::english(),
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}
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}
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